
Last weekend I attended the Penny Arcade Expo (PAX) in Seattle. What started as a small centered on a popular webcomic has become the single biggest video gaming convention in the US and the place for publishers to go to generate buzz. Right now I’m working for a new games startup (working on stuff that’ll be ready to talk about in… 2010?), so I was very excited to get a hand-on look at what’s in the video games pipeline for the next year. What I saw, though… not too exciting.
Penny Arcade the site, I really enjoy. Sure, not every comic strip’s a winner, but once or twice a week I get a good laugh. More importantly, though – I enjoy Tycho’s maximum verbosity discourses and I trust his tastes in games. It’s thanks to him that I first ordered Puzzle Quest and Bookworm Adventures and more recently, CorspeCraft. I know that Tycho will stand up for a good game even if it’s too kid-friendly or casual for gamingdom’s target demo, and he’ll call bad games out in the face of hype. Reading Penny Arcade, I feel a contented connection to gamer culture.
After reading Tycho’s utopian descriptions of PAX over the years, with the beanbag lounges of gender-equality and Wil Wheaton’s life-changing speeches, I expected more of that gamer optimism to come through in the show. What was on display, however, was thoroughly uninspiring. Penny Arcade the website might succeed at creating a voice slightly to the left of mainstream gaming, but at PAX, the games on display mapped perfectly to the hype meter on IGN. Zombies, tactical shooters and sequels ruled, with only a scant few booths displaying anything not engineered to pander to the 16-30 male demographic.
Spending a weekend around these games and watching people queue up to play them (myself included), made me a little depressed about being a gamer. Is yet another game about lining up headshots with your futuristic rifle worthy of such excitement? Sometimes I wish someone would just stand up, like in the old 1984 Mac ad, and throw a chair at the big brother face of gaming and really shake things up. Then I realize, that’s just what Nintendo did with the Wii… and it fell cold on me. I appreciate the appeal it has for groups and families, but as someone who mostly plays alone, I seldom touch it. It’s not so much a revolution that I want, but better guides to what’s already here.
In film and books and music, I have no problem seeking out the titles I want, whether I learn about them from mass media sources, word-of-mouth or recommendations from Netflix/itunes, etc. With games, however, the mainstream hegemony is too loud and omnipresent to ignore. Games for “gamers”—as defined by young males who love some combination of Mega Man, Sepiroth and Master Chief—are easy to discover, follow and discuss because the culture of reading and writing about games grew up with that “mainstream” and still talk about little else. Against my better judgment, I continue to buy sequels to games I never really enjoyed the first time because that’s what “the conversation” is about (I’m looking at you, Metal Gear Solid & GTA!). The rest of the video game industry, including Free-2-Play MMOs and hidden object casual games are raking in dough, but aside from articles about their success, they never get a fair shake in the gamer press. I know there have to be better sources for finding games than IGN and kotaku. Are there any game fans among my readers who can recommend a better way to find the gems among the countless games that fall off the gamer radar?
My PAX experience wasn’t a complete bust, however. I did discover one game that pressed all my nerd buttons and tickled some I didn’t know existed –BattleForge! It’s a RTS (real time strategy) and CCG (collectible card game) mash-up that plays like a dream. As someone who sunk more than he’d care to admit on Magic cards back in the day (and even dabbled with the well-designed Lord of the Rings game from Decipher a few years back), I am quite susceptible to the appeal of deck building strategy and tournament premiums. Throw in controls that feel like Warcraft 2 and units reminiscent of all those ornately-painted Warhammer miniatures that I was never patient enough to recreate, and this game is an uber-nerd’s dream come true. Whereas most games in the RTS genre have been getting progressively more complex with tech trees to rival Civilization and headache-inducing micro-management, BattleForge opts for a minimalist approach to real-time complexity. There are no resources to gather, no half dozen special powers on a single unit. It’s closer to Tower Defense games, only with 200+ cards to build an army from.

So after all my complaining about more of the same, my game of show is possibly the nerdiest of all. I guess it’s not so much the lack of ideas that bothers me about my PAX trip, but the insistence on a common culture that gamers seem to have. Perhaps I shouldn’t protest too much, though, as my geek obsessions are all that keeps my tastes from mapping 1-to-1 with stuff white people like.